Ammo: Fires energy based projectile that causes damage on impact.
Additional Note: Unlimited ammo. Uses Player Energy as ammo. This weapon can be effective in base trashing.
Name: Disc Launcher
Damage: Light-Moderate-High
Rate of Fire: Moderate
Damage type: Direct and Indirect; Medium-Large damage radius.
Ammo: Fires sharp spinning discs that explode on impact.
Additional Note: May be used with Mines to do additional damage.
Name: Ion Cannon
Damage: Very Light
Rate of Fire: Very Fast, but needs about 0.25 sec. to charge
Damage type: Direct
Ammo: Fires small rounds of small plasma bullets.
Additional Note: The Ion Cannon is very inaccurate over large distances. Very effective at Base Trashing.
Name: Grenade Launcher
Damage: Light-Moderate
Rate of Fire: Moderate-Fast
Damage type: Direct and Indirect; Medium damage readius.
Ammo: Fires rounds of explosive shrapnel. Fires in an arc.
Additional Note: One of the weapons of choice amongst players.
Name: Rail Gun
Damage: Depends on amount of energy
Rate of Fire: Slow-Moderate
Damage type: Direct
Ammo: Fires a tightly focused beam of light.
Additional Note: Can be very deadly if used correctly. Will hit it's target instantously. Can only be used in Light armor.
Name: Plasma Cannon
Damage: Moderate
Rate of Fire: Fast
Damage type: Direct and Indirect; Small damage radius.
Ammo: Fires large rounds of green Plasma.
Additional Note: This weapon can destroy shields quicker making it the weapon of choice for base trashers.
Name: Mortar Cannon
Damage: Very High
Rate of Fire: Very Slow
Damage type: Direct and Indirect; High damage radius.
Ammo: Fires a canister of very explosive gas. Fires in an Arc.
Additional Note: Can only be used in Heavy armor.
Name: Glue Gun
Damage: None
Rate of Fire: Moderate
Damage type: Direct and Indirect.
Ammo: Fire glue that slows down opponents. Fires in an Arc.
Additional Note: It causes velocity changes to players and causes turrets to become stuck, also disables inventories and generators for a short time period.
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